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Permeation is the quirk used by Mirio Togata, considered one of the "Big Three" of U.A. It allows the user to make any part of themselves, up to their entire body, intangible. This lets them evade any attack and even retreat into the ground, causing them to resurface with a lot of momentum and force. It is an Epic rarity quirk in My Hero Mania.

Moves[]

Permeation
Slot Moves Description Cooldown Energy Mastery Cost
1 Target It is a long-range move that lets you target an enemy directly in your line of sight go into the ground and reappear in front of their location to land a high-damage strike. Knocks the enemy away. 3s 26 1 $300
2 Phantom Crush A long range move that lets you target an enemy directly in your line of sight and teleport to their location to land a high damage strike. Knocks the enemy down. 5s 26 10 $700
3 Escape An evasive move that lets you retreat into the ground and move while underground, surfacing after a couple seconds. 3s 26 20 $1000
4 Power A medium range attack that lets you target one or multiple opponents and land up to five medium damage blows. These strikes can either all be landed on one target or divided among multiple targets. 9s 26 40 $15,000
5 Phantom Menace A short range attack that unleashes 3 medium damage strikes a short distance in front of you and ends with a high damage finisher. Can hit multiple opponents at once. 20.5s 26 80 $40,000

Tips and Tricks[]

This quirk is considered very strong in PvP due to its high range, low cooldowns, low energy use, and invincibility during much of its attack animations. While the user is underground, they won't take any damage. It also has strong auto aim which can make it easier to use than other quirks.

In PvE, Power and Phantom Menace are the only moves that can deal damage to groups, and even then they are not very powerful at that. This quirk is much better suited to dealing damage to a single boss target, and its low cooldowns make it viable at that.

Target may just be among the highest ranged moves in the game, having surprisingly long range for a physical attack. Phantom Crush also has very good range but seems to be slightly below Target.

Phantom Crush is recommended to starting a combo on a boss enemy as it knocks them down, making it easy to follow up with melee attacks. Target, on the other hand, is difficult to follow up on due to knocking the enemy away. However, if you have an enemy trapped in front of a wall, this downside is negated and you can freely continue to combo as they will simply be knocked into the wall again by Target.

Tips to Counter:

If you fight against a permeation simply use block (wisely) all of the attack can be block aside from the Phantom Crush. This quirk considered OP by other players but remember, All quirks have weaknesses. All you need to counter permeation is you should know how the quirk works and work on your timings. Highly recommend to use Hell Flame, Cremation, HHHC, Fierce wings and Electrification, you can also use EOFA if you have one. With this quirks you can easily catch a permeation user with Crowd control skills, specially with Hell Flame's Incinerate, with Cremation you can simply wait for them to come near you and immediately use 3rd skill when they hit you, also you can use the 4th skill hold and wait for them to come near you once they're in your range you can burn them to ashes.

Note: Permeation is weak against Crowd Control skills and stun skills.

Combos[]

  1. 1-2-4
  2. 1-2-4-5-3
  3. 2-4-5-1
  4. 2punch 4 times 5-1-4-2-1-3

Best combo: 1-2-punch 5 times-1-4-1-2-punch 4 times-5-1-2-punch 5 times-1

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